Reinforcement Learning Fundamentals
Value-Based Methods in Reinforcement Learning
Overview
In this lesson, we will focus on Value-Based Methods in Reinforcement Learning (RL). These methods involve estimating the value of states or actions to guide the agent's decision-making. We will cover key algorithms like Q-Learning and SARSA, delve into their mechanics, and implement them in code.
1. Understanding Value-Based Methods
Value-Based Methods aim to find the optimal policy by estimating the value functions associated with states or state-action pairs. These methods are grounded in the concept that an agent should choose actions that lead to states with higher expected rewards.
Key Concepts:
- State Value Function (V(s)): Estimates the expected return (reward) starting from state
sand following a specific policy. - Action Value Function (Q(s, a)): Estimates the expected return of taking action
ain statesand then following a specific policy.
Objective: The goal is to find a policy that maximizes the expected cumulative reward. This is achieved by learning the optimal value functions.
2. Q-Learning
Q-Learning is an off-policy algorithm that learns the value of actions in states. It updates the Q-values (action-value function) based on the Bellman equation.
Bellman Equation for Q-Learning: [ Q(s, a) \leftarrow Q(s, a) + \alpha [r + \gamma \max_{a'} Q(s', a') - Q(s, a)] ] Where:
- ( \alpha ) is the learning rate.
- ( r ) is the reward received after taking action ( a ) in state ( s ).
- ( \gamma ) is the discount factor.
- ( \max_{a'} Q(s', a') ) is the maximum Q-value for the next state ( s' ).
Algorithm Steps:
- Initialize Q-values arbitrarily.
- For each episode:
- Initialize state ( s ).
- For each step of the episode:
- Choose an action ( a ) using an exploration strategy (e.g., ε-greedy).
- Take action ( a ), observe reward ( r ) and next state ( s' ).
- Update Q-value using the Bellman equation.
- Set state ( s ) to ( s' ).
Python Implementation:
import numpy as np
import gym
# Initialize parameters
alpha = 0.1 # Learning rate
gamma = 0.99 # Discount factor
epsilon = 0.1 # Exploration rate
num_episodes = 1000
# Initialize environment
env = gym.make('CartPole-v1')
n_actions = env.action_space.n
n_states = np.prod(env.observation_space.shape)
# Initialize Q-table
Q = np.zeros((n_states, n_actions))
def get_discrete_state(state):
# Discretize state space for simplicity
return np.digitize(state, bins=np.linspace(-1.0, 1.0, num=20))
for episode in range(num_episodes):
state = get_discrete_state(env.reset())
done = False
while not done:
if np.random.rand() < epsilon:
action = env.action_space.sample() # Explore
else:
action = np.argmax(Q[state, :]) # Exploit
next_state, reward, done, _ = env.step(action)
next_state = get_discrete_state(next_state)
# Q-learning update
Q[state, action] += alpha * (reward + gamma * np.max(Q[next_state, :]) - Q[state, action])
state = next_state
env.close()
3. SARSA (State-Action-Reward-State-Action)
SARSA is an on-policy algorithm that updates the Q-values based on the action taken by the agent.
Bellman Equation for SARSA: [ Q(s, a) \leftarrow Q(s, a) + \alpha [r + \gamma Q(s', a') - Q(s, a)] ] Where:
- ( s' ) is the next state.
- ( a' ) is the next action taken in state ( s' ).
Algorithm Steps:
- Initialize Q-values arbitrarily.
- For each episode:
- Initialize state ( s ) and choose action ( a ) using an exploration strategy.
- For each step of the episode:
- Take action ( a ), observe reward ( r ) and next state ( s' ).
- Choose next action ( a' ) using the same strategy.
- Update Q-value using the Bellman equation for SARSA.
- Set state ( s ) to ( s' ) and action ( a ) to ( a' ).
Python Implementation:
import numpy as np
import gym
# Initialize parameters
alpha = 0.1 # Learning rate
gamma = 0.99 # Discount factor
epsilon = 0.1 # Exploration rate
num_episodes = 1000
# Initialize environment
env = gym.make('CartPole-v1')
n_actions = env.action_space.n
n_states = np.prod(env.observation_space.shape)
# Initialize Q-table
Q = np.zeros((n_states, n_actions))
def get_discrete_state(state):
# Discretize state space for simplicity
return np.digitize(state, bins=np.linspace(-1.0, 1.0, num=20))
for episode in range(num_episodes):
state = get_discrete_state(env.reset())
action = env.action_space.sample() if np.random.rand() < epsilon else np.argmax(Q[state, :])
done = False
while not done:
next_state, reward, done, _ = env.step(action)
next_state = get_discrete_state(next_state)
next_action = env.action_space.sample() if np.random.rand() < epsilon else np.argmax(Q[next_state, :])
# SARSA update
Q[state, action] += alpha * (reward + gamma * Q[next_state, next_action] - Q[state, action])
state = next_state
action = next_action
env.close()
4. Summary and Next Steps
In this lesson, we explored Value-Based Methods in Reinforcement Learning, focusing on Q-Learning and SARSA. We discussed their principles, differences, and implementations in Python. In the next lesson, we will delve into Policy-Based Methods, starting with REINFORCE, and explore how they differ from Value-Based Methods.